A gila, 26/Argentina/f. Icon art by ne-neptune. My art

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contemplatingnature:

alternativeblkgal:

cutenessradar:

Kid - Ohh no my balloon
Cat - Don’t worry I got this just give me a moment
Cat - Here’s your balloon kid
Kid - Thank you kitty, Now follow me

animals and babies can communicate. 100%

Siamese cats are very social and love to talk (to the point they tend to talk a lot if their human friends are on the phone), it probably brought the balloon down so they can both play together, hence chasing the thread at the end. ;3;

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lilacsorceress: Hey there! Random question but I'm curious, how would you go about drawing chainmail? I have a D&D character that has chainmail under their armour and every time I try to draw them I'll start off by drawing all the links by hand then it gets way too tedious so I go look for chainmail pattern on google and paste it lmao but it feels like I'm cheating by doing that, and it clashes with the style I'm going for. I was wondering if you had any tips or tricks?
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galoogamelady:

I don’t feel particularly great at drawing chain-mail either but there’s a technique I learned from a tutorial a bunch of years ago that I think makes a pretty good texture. It’s fast and the end result is cartoon-y enough to match a less photo-realistic style. I can’t for my life find the tutorial so I’ll recreate it here (using Photoshop):

1. Fill your canvas with black or white. Filter -> Render -> Clouds

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2. Filter -> Filter Gallery -> Glass (under the Distort category)
Keep smoothness as low as possible, play with the other settings

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3. Find a filter in Filter Gallery that you like and apply it. Combine them, if needed.

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4. When applying texture to the drawing, use Edit->Transform->Warp to make it fit the shape you’re trying to convey

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You can stack more filters on after the texture is placed or draw over it with a textured brush to make it look less uniform if that’s what you want. Add a shine to it with a big soft brush, colorize it, go crazy. I go with whatever looks best to me atm.

This is how I did Geralt’s armor too, though since I knew the final print will be smaller than 1.5″ I didn’t worry about details much. 

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Hope that helps!

How to upload high quality art to Tumblr

c1qfxugcgy0:

Drawing something takes a lot of work! When you post it to Tumblr, you want to make sure that it looks as good as possible. So here are some tips on minimizing the damage Tumblr can do to your stuff. Firstly,

1.) Don’t.

Tumblr is a social media network, not an art hosting site. They don’t retain the original filename, they recompress files, and their resolution limit hasn’t been increased in six years. They suck. Boo.

Upload your art to a real art host first, then to Tumblr. DeviantArt, Weasyl, Wikimedia commons, whatever.

2.) Use PNG.

PNG is a lossless compression format. This is what it says on the tin: it preserves your art exactly as it is.

JPEG isn’t. JPEG achieves small files by throwing away detail, using several tricks. Firstly, it uses YCbCr, which is a colorspace, like RGB, except that it’s tailored to the human vision system, which has lots of resolution in the center of the sprectrum, and less near the ends, deep red and blue. Why do reds always look so muddy in JPEGs? YCbCr.

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But this means there are colors YCbCr just can’t represent. At quality 100, JPEG/YCbCr can only represent 23% of the RGB colorspace. At quality 75, that drops to 14%.

That’s bad. It gets worse. JPEG also uses chroma subsampling, which means that the color (“chroma”, the CbCr in YCbCr) channels in a JPEG have less resolution than the black and white channel. (“luminance”, the Y in YCbCr)

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Again, this mirrors how the human visual system works, and usually works well for photographs of real-world objects, which don’t have much fine detail, and are made of up of smoothly varying color gradients. 4:2:0 is the standard level of JPEG chroma subsampling, and a unavoidable problem with that is that 2x2 sub-block can only be one color:

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But digital art frequently has fine detail, and diverse coloring. You don’t want chroma subsampling to happen to your art. Use PNG.

3.) But if you can’t, make the best JPEG possible.

Yahoo is a business, not a charity. They don’t give a damn about graphical fidelity, they just know that big PNGs can be turned into smaller JPEGs. Any PNG over 1.5MiB will be recompressed to JPEG.

However, they don’t touch JPEGs, even 8MiB ones. So if your final image is going to be over the limit, then you can compress it to JPEG yourself, with some settings that will limit the damage.

First, set quality to 10 (100), of course. On Photoshop, setting quality to 10 should automatically disable chroma subsampling. (Equivalently, setting it to 4:4:4) On GIMP, it’s under the advanced options.

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For other image editors, or drawing programs, I have no idea. Ask google.

4.) Target the maximum image resolution.

For a _500, the maximum image resolution is 500x750. For a _1280, the maximum image resolution is 1280x1920. If an image is bigger than that in either dimension, it’ll be scaled down to fit inside it. (A 1x5000 image will be scaled to 1x1920, for example)

Uploading to the resolution limit is important because the Tumblr auto-resizer is a woodchipper.

Resizing a JPEG at any point will always throw away detail, because an image resize requires recompression, (unless you use some tricks) and recompression always causes generation loss, the erasure of data.

And, of course, their resizer doesn’t use any of the JPEG tricks outlined in #3. They use a quality setting of 80, and chroma subsampling. That saves them pennies for every thousand images, but you don’t want that.

im being followed by so many p0rn blogs…………………………… nice job, tumblr

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